CREATIVE STUDIES MLC1013
Saturday, September 18, 2010
FINAL PROJECT - Creative Multimedia
Thursday, August 12, 2010
Exploration on analogy metaphor
souce : Britannica Concise Encyclopedia
sample:
Metaphor as style in speech and writing
Viewed as an aspect of speech and writing, metaphor qualifies as style, in particular, style characterized by a type of analogy. An expression (word, phrase) that by implication suggests the likeness of one entity to another entity gives style to an item of speech or writing, whether the entities consist of objects, events, ideas, activities, attributes, or almost anything expressible in language. For example, in the first sentence of this paragraph, the word "viewed" serves as a metaphor for "thought of", implying analogy of the process of seeing and the thought process. The phrase, "viewed as an aspect of", projects the properties of seeing (vision) something from a particular perspective onto thinking about something from a particular perspective, that "something" in this case referring to "metaphor" and that "perspective" in this case referring to the characteristics of speech and writing.
As a characteristic of speech and writing, metaphors can serve the poetic imagination, enabling William Shakespeare, in his play "As You Like It", to compare the world to a stage and its human inhabitants players entering and exiting upon that stage;[12] enabling Sylvia Plath, in her poem "Cut", to compare the blood issuing from her cut thumb to the running of a million soldiers, "redcoats, every one";[13] and, enabling Robert Frost, in "The Road Not Taken", to compare one´s life to a journey.[14]
Viewed also as an aspect of speech and writing, metaphor can serve as a device for persuading the listener or reader of the speaker-writer´s argument or thesis, the so-called rhetorical metaphor....
Thursday, August 5, 2010
Juxtaposition
Definition: Simply stated, juxtaposition means placing things side-by-side. In art this usually is done with the intention of bringing out a specific quality or creating an effect, particularly when two contrasting or opposing elements are used. The viewer's attention is drawn to the similarities or differences between the elements.
source: From Helen South's Drawing/Sketching Glossary
Juxtaposition from doctors eyes charts - with dollar sign
Step 1:
Step 4:
22 - lightning, rock
10 - flower, head
02 - fly, rock
1. lightning & rock - I saw lightning at the top of the rock.
2. flower & head - She put a beautiful flower on her head.
3. fly & rock - The fly was flying from that rock.
Exercise 2:
1.
2.
- Love is hot like a chili that can make us be more passionate after take the chili.
- Candle give the light, like giving us the life. Candle can burn ourself if we not use it properly.
- sometimes coldness of an ice cream will cause a pain, cold does not necessarily mean give us pleasure or comfort...but after the pain, those feeling will back to us.
- Man is a hard like a pestle..why? Because they had a feeling but always hide their feeling. Same like pestle, there is no changed after we use the pestle so many times.
Creative Thinking
Michael Michalko unveils the secrets of creative genius and brings life-changing creative techniques within everyone's reach. His arsenal of powerful creative thinking tools can be used to tackle virtually any type of technical problem and to create new ideas. Without a doubt, his tools are the closest thing there is to a tactical instruction manual for thinking like a genius. His tools will help you approach problems with new vision, and you will discover a world of innovative solutions to everyday, and some not-so-everyday, challenges. Take this opportunity to explore and study Michael's creative thinking techniques, exercises, articles, and experiments. A trip to your local library was never this worthwhile... or so much fun.
24 WAYS TO KILL CREATIVITY
- Never, ever examine yourself or the way you manage your people.
- Never hire smart people. Turn down all applicants with broad intellectual or artistic interests. Instead, look for applicants who are good-looking and make good impressions. The perfect applicant is one who is most comfortable working within the "box."
- Whatever it is you do, do it over and over and over again. Never look at where your business, market, or competition is going.
- Discourage all questions.
- Encourage a corporate mind-set that labels people who are creative as "flakes."
- Have lots of structured meetings. Kill ideas immediately as they are offered with comments like: "It'll never work," "It cost too much," "It's been tried before," "If it was any good, someone else would have done it," "Get a committee to look into it," "I'll get back to you," "Yes, but...," or try giving dirty looks or silence. If a meeting should produce an idea that you can't kill, demand instant documentation and cost estimates. Require prior assurance that the idea will succeed and let everyone know that their career is "on the line."
- Force everyone to work with your system. Never tolerate any suggestion that implies that your system may contribute to a problem.
- Make your strategic plans and goals as vague as possible. Never let your people know what your "real" plans are. Never change your plans.
- Never offer meaningful incentives or rewards. Maintain that all profits must go back into the company for the good of the company.
- Never allow people to loosen up in meetings. Something happens when people arouse their playful sides, they start coming up with ideas. Keep things serious.
- Discourage all initiative. Tell people exactly how to do their jobs. If you hired the right people, you probably won't have employees who are taking initiatives.
- Maintain a highly centralized sales organization.
- Do not be accessible to your people. Always keep your door closed. Use body language to show that you're not to be disturbed.
- Cultivate blandness. Establish dress codes and symmetrical organizational charts. Discourage anything that might excite people about their work.
- Promote your least creative people as high and as fast as you can. Make them highly visible by awarding them company cars, titles, parking spaces, special bonuses, and other perks.
- If someone offers an idea, tell them it's irrelevant. If they prove it's relevant, tell them it can't work. If they prove it can work, tell them it's dangerous. If they prove it's safe, tell them it's unsaleable. If they prove it's saleable, tell them you'll create a committee to study it. Make sure no one with real power is on the committee. This way no one with real clout will push it.
- If someone wants to try something new, remind them of all their past failures and mistakes.
- If you notice someone becoming preoccupied with a problem, tell them to think about it on their own time, but not yours.
- Never allow intuitions, gut feelings, or hunches.
- If you absolutely must accept a creative idea, provide no feedback whatsoever to its creator.
- Send lots of memos and copies to everyone about playing it safe. When you play not to lose, you don't have to worry about taking risks, innovating or confronting challenges.
- Attend outside seminars that are designed to change the way you think. Then hold a meeting with your employees, and make noises about the need for innovation, creative-thinking, and risk-taking. Praise these as abstract "notions," and, then don't change a thing about the way you manage or reward people.
- Do not buy or read any books about creative thinking. If an employee mentions one, then walk away, without comment, as fast as possible.
- When your company is no longer competitive, make sure your salespeople realize that the collapse of the company was beyond your control. Blame it on the price of oil, the global economy, the government, unfair practices of suppliers, or unethical customers.
Copyright © 2003-2010, Michael Michalko, All Rights Reserved
source: http://www.creativethinking.net/DA04_24WaysToKillCreativity.htmMonday, July 19, 2010
Associated Mind Map
Mortar & Pestle
This week, we were given an interesting exercise during the lesson. In this exercise, we have to choose a few words from the mind map done by lecturer about the mortar and pestle. Mortar and pestle: an Malay traditional utensil use to crush and grind spices.
We have to create mind map and another functions of mortar and pestle according to the words we choose. The image above in result after thinking process: Army and Medicine.
Mind map?
A mind map is a graphical representation of ideas and concept. It helps you to structuring information, analyze your information, comprehend, synthesize, recall and generate new ideas.
It often used in taking notes, problem solving process, brain storming process, planning process, studying and memorization, presenting certain information, researching, and when you using your creativity.
There are TWO types of mind map, which are:
- Logical Mind Map
- Associated Mind Map
CREATIVE MIND MAP : ABOUT ME
In my mind map, i show some interest and detail about me. I am taking diploma multimedia before..and have learned to do mind map as well but learning here quite more interesting than before! When i start doing this mind map, it's hard for me because i hate to think! haha.. However, it helps me a lots! Which is mind map is very useful especially when to start something.
Friday, June 18, 2010
Define Novelty & Creative Inventions
It also refers to something novel; that which is striking, original or unusual. The term can have pejorative sense and refer to a mere innovation.
Novelty swimming pool cake
Novelty & Creative babies
Creative Inventions Safety Message: Whether you are in a vehicle, on a bicycle or on foot, you are required to obey the railroad warning signs, flashing lights and gates.
OVERVIEW
This lesson provides students the opportunity to use creative thinking and problem solving skills and engages them in a real-life situation. Students may work individually or with a partner to design a new invention or idea for their community to solve the problem of people driving around lowered gates at a railroad crossing.
OBJECTIVES
Students will be able to:
- Recognize the serious danger of vehicles driving around lowered gates.
- Design a new invention to solve the problem of vehicles driving around lowered gates.
- Realize that citizens need to follow safety precautions as suggested in the safety messages.
HIGHER ORDER THINKING
To assure students are using critical thinking skills, present problems such as this at an appropriate place within the lesson: Who in the community might object to your ideas of trying to stop people from driving around lowered gates? How will you fund your project? (Consider that yours may not be the only community in need of this device!) Is there a chance it may fail sometimes? How would you insure that it fails at a low percentage rate?
EXTENSIONS
Social Studies: Research the history of railway signs. When was the first active, or flashing lights warning device?
Arts: Design a poster that would help sell your invention/idea to your community and its leaders.
What is Creativity?
George Bernard Shaw quotes: “Imagination is the beginning of creation. You imagine what you desire, you will what you imagine and at last you create what you will.”